Ash Harman

Programmer / Game Developer

Hello!

I'm Ash! I love making games and software and have been doing it for over ten years now. I've always had a strong interest in problem solving, creativity, and building new systems; programming enables me to channel that passion into an art, while always improving and learning from others!


Below are some of the more recent projects I've worked on. If you're interested, I'd recommend checking out the Ink Inside page to read all about the different features, tools, and difficulties I worked on over nearly four years!

Ink Inside (2021-2024)

Unity • C#A Sprinkle of ShaderGraph & HLSL

My most recent project, and by far the biggest; Ink Inside is a top-down ARPG created with a main team of around 10 people. I was the sole programmer and was responsible for local multiplayer, custom in-engine tools, complex items and inventory, dialogue and cutscene systems, high performance on lower-end devices, and everything else that needed code.

Tell me more!

Warped: Metaverse (2018)

Unity • C#

Warped: Metaverse was a game in development by Primeshots Games Studios. I was the gameplay programmer and worked with a team of designers, artists, animators, and composers over three months to create a gameplay demo.

Vavio (2018)

Unity • C# • Lua

Vavio is a Windows game created in Unity in about three months. It is a bullet hell/manic shooter where every stage is synced to the music. There are 12 stages, and they range from 2-4 minutes in length. The bullet patterns are controlled by a combination of Lua and C# scripts.